Select this option if you want to get paid.
This option is only available if a Contract
has been offered to you. This may require Travel.
Your starting fleet har 2 High Ranking Characters and may also have an additional 2 Low Ranking Characters
Intelligence
Wisdom
Charisma
Constitution
(Choose one)
(Choose two)
(Choose one)
Command (Leadership)
Navigation (Piloting)
Engineering (Mechanic)
Gunnery (Gunman)
Communication (Communication)
Warp Sensitivity (Sensitivity)
Crew Management (Management)
(Choose one)
Exploration (Exploration)
Combat (Combat)
Research (Research)
Rule Change: All ships suffer -1 to their Ballistic Skill and Weapon Skill due to reduced visibility within the nebula. Additionally, torpedo attacks are made at +1 range due to the nebulaic interference.
” A massive gravitational vortex forms, pulling nearby ships into its crushing embrace.”
Rule Change: At the end of each movement phase, all ships within 6″ of the vortex must pass a Leadership test. Failure results in the ship being pulled 2D6″ towards the vortex’s center. Colliding with the vortex causes immediate critical damage.
” A massive solar storm engulfs the battlefield, disrupting navigational systems and energy fields.”
Rule Change: At the beginning of each turn, roll a D6 for each ship on the battlefield. On a roll of 1-2, the ship’s shields are reduced by half due to energy fluctuations caused by the solar storm. On a roll of 3-4, the ship’s engine power is halved. On a roll of 5-6, the ship’s communications are disrupted, and it cannot receive orders for that turn.